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How to Use Unity + Version Control

Unity is one of the top game engines used today, according to a recent survey from video game development professionals across the globe. It’s often used alongside Helix Core. In 2020, Unity acquired the version control tool Plastic SCM, which they renamed Unity Version Control. Here, you’ll learn about Unity Engine, Unity Version Control, and the key to finding the best version control system for Unity.

The Latest in Helix DAM: What Is Digital Asset Management?

The most recent release of Helix Digital Asset Management (Helix DAM) unveiled much-anticipated integrations and new features, taking the creative and collaborative power of this tool to the next level. Built with complex industries like game development and virtual production in mind, Helix DAM supports many types of files and ambitious projects of any scale.

How to Get Started with DevSecOps 101 for Embedded Software

DevOps has helped bring software development and IT from the more rigid Waterfall methodology to a more flexible Agile approach, enabling development teams to resolve issues faster, reduce code complexity, and accelerate product delivery. With so many benefits to DevOps, it's natural that a focus on security, using a similar approach, would be the next step for development teams wanting to secure the software development process.

Perforce Adds Generative AI to Test Data Automation to Increase Precision, Coverage, and Shift Left Velocity

BlazeMeter's new Test Data Pro adds generative AI in three significant ways to auto-generate test data, increase data profiling precision, and enable natural language for test data rule creation.

LED Lighting for the Inner vs. Outer Frustum - Expert Tips

In this inner and outer frustum lighting tutorial, we’ll cover how inner and outer frustum LED lighting can maximize realism and immersion in virtual production. Learn what an LED panel does, common misconceptions about LED lighting, best practices for using a green screen, and more. This video features Perforce solutions engineer Jase Lindgren in conversation with Chuck Edwards, VP of LED Innovation at NBCUniversal, Aputure imaging applications engineer Tim Kang, and Megapixel VR co-founder Jeremy Hochman.

What Is Virtual Reality (VR) Game Development? Trends, Examples, and Essential Tools for Creating a VR Game

Virtual reality experiences are becoming more common across a wide range of industries, from healthcare to retail. However, gaming still stands out as a leader in this technological evolution. Virtual reality (VR) game development – currently a more than $7 billion market – is expected to bring in $53 billion by 2025. And in our 2023 game development report, 13% of surveyed developers noted they are working on a virtual reality game.

Game Developers Weigh In on Talent Shortages and Generative AI in Perforce Annual State of Game Development Report

Perforce Software announces release of the 2023 State of Game Development & Design Report. The annual industry report, conducted together with Incredibuild, the leading software development acceleration platform, gathers insights across AAA and Indie game development professionals to provide perspective on the current state of the gaming industry, emerging tools and platforms, along with opportunities that lie ahead.

Perforce Streams: Everything You Need to Know

This video provides an overview of the main types of streams in Helix Core, as well as the iconography and relationships between stream types in the Helix Visual Client (P4V). Perforce solutions engineer, Jase Lindgren, also provides some example use cases and workflows for each stream type (mainline, development, release, virtual, and task), so you can learn how to best leverage each type.

Rolling Back and Reverting Files in P4V: An In-Depth Guide

In this in-depth tutorial on reverting files in Perforce Helix Core, solutions engineer Ryan Maffesoli provides a complete walkthrough of how to rollback files and codelines. Learn how to revert changes based on revision number, changelist number, date, or label. We’ll also cover the process of submitting and syncing revised files.