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Gaming

Diablo 4: A SaaS Masterclass in Launch Strategy

If you’ve ever been enraptured by the magical world of gaming, you’ve likely encountered Blizzard Entertainment. Known for its high-octane, immersive games, Blizzard has long been a beacon of quality in the gaming universe. Their latest offering, Diablo 4, has taken the gaming community by storm, breaking records and setting new standards for commercially and technically successful game launches.

Unleashing the Power of Countly for Kids Gaming Industry Analytics

In the first part of this article, we delved into the importance of data privacy for children's apps, examined prominent regulations like COPPA and GDPR-K, and offered practical advice for parents and developers to safeguard children's data. ‍ As indicated by the title, this second part aims to elucidate the exceptional qualities of Countly as an analytics tool specifically tailored for the kids gaming industry. ‍

Customer 360 for Sports and Gaming Fans: The Data Science Best Practices You Need to Know

Sports and gaming companies are forging ahead with the use of data science as a competitive differentiator. According to an industry report, the global AI in media and entertainment market size was valued at $10.87 billion in 2021 and is estimated to grow 26.9% annually until 2030.

Why You Need Version Control for 3D Art Creation & Virtual Production - Perforce U

In this clip from course 7 of Perforce U, learn about the basic workflows involved in 3D art creation and virtual production. Version control is a necessity for VFX artists and designers working across Unreal Engine and digital content creation tools (DCCs) such as Blender, Maya, and Photoshop. See how tools like Helix Core and Helix DAM can work together to help you collaborate on the 3D art files used in your pre-vis and virtual production projects.

Virtual Scouting with Unreal Engine Multi-User Editor - Perforce U

Learn how virtual scouting works with the Unreal Engine Multi-User Editor (Unreal MUE) in this clip from course 6 of Perforce U. The Unreal Engine Multi-User Editor enables more creative and immersive interaction with a digital environment created for a virtual production. Virtual scouting is one example: MUE eliminates the need for creatives doing virtual (VR) scouting to have a mastery of Unreal and its controls.

How to Collaborate in Unreal Engine (Some Best Practices) - Perforce U

Learn how to collaborate in Unreal Engine (along with some great best practices) in this clip from course 5 of Perforce U. The majority of the assets used by the Unreal Engine Editor are binary format. Because binary files cannot be merged in the same way that text files can, teams who need to collaborate in Unreal Engine face extra challenges for source control. Course 5, “Merging and Collaborating with Unreal Engine,” also covers getting started with Unreal Engine Multi-User Editor (Unreal MUE), how to resolve merge conflicts between streams in Perforce Helix Core, and more.

Why Do Game Analytics Matter?

Analyzing gameplay metrics and log data is an essential part of the gaming industry, as it provides developers and publishers with valuable insights into how players interact with their games. Throughout this article, we will outline how analytics, observability, and reporting can aid you in improving your performance whether you are a games developer or a gaming enthusiast.

How to Build in the Metaverse - A Primer on Metaverse Game Development

So you want to get into metaverse game development — but the metaverse isn’t here yet. It is still being built in pieces. Some say Web3/NFT/blockchain companies like Sandbox or Decentraland are leading the way. Others say that Meta is leading the way with its immersive VR Horizon World metaverse. But what about Epic Games and their deep investment into the underlying infrastructure? And what about the creative and educational side with Minecraft and Roblox?