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Gaming

What Our Game Dev Customers Think of Helix DAM

Helix DAM lets creative teams streamline art & game asset management. It offers a visual library of their game art and smart search tools so they can quickly find the file they need. It also enables them to simplify the review process and quickly check the status of an asset. See what our customers thought about Helix DAM when we announced it at GDC 2022. (Hint: they’re excited about the efficiency and organization it offers + the time it saves.)

A Brief History of Disastrous Game Launches - and How to Keep Your Title Off This List

This summer marks the 40th anniversary of one of the most beloved American films of all time, E.T.: The Extra Terrestrial. E.T. was by all accounts a smashing success to the tune of $800 Million at the box office and cemented Stephen Spielberg as one of the most talented young filmmakers in the world.

Building a robust dev/artist collaboration pipeline for your Unity projects with Git and Codemagic

TL;DR: Collaboration between Unity developers and artists can be enhanced by adding some automation tools. For example, using automatic build triggering once a new asset is added allows the artist to see how it looks in the game without bothering the developer, which reduces waiting times and context switching.

Build a live multiplayer game in Unity with Ably

Here at Ably one of our most recent additions has been to introduce beta support for Unity within our.NET SDK. This has been exciting for us: multiplayer functionalities are at the core of so many games these days, and we’re keen to better support and enable developers in creating these amazing experiences.

How to use Perforce Helix Core + Unreal Engine 5

Learn how to use Perforce Helix Core source control in Unreal Engine 5 with this step-by-step tutorial from Jase Lindgren, Sales Engineer at Perforce. Source control is essential for teams using game engines, and Helix Core is designed to handle the many, large binary files that are involved in using a game engine.

Setting up CI/CD for a Godot game

TL;DR: Setting up CI/CD pipelines for games made with the Godot engine is quite simple, thanks to the fact that it’s easy to work with Godot using the command-line interface. This means we can quickly install Godot on a Codemagic build machine and automate the export of Godot games, though we’ll need to specify some configurations as well. Let’s see how to automate Godot game projects! These past few months, I’ve talked about using Codemagic to build and publish Unity games.

Scale up to a collaborative and multiplayer architecture with serverless WebSockets

There’s unprecedented demand for multiplayer products. That is, products with features that support realtime, shared live and collaborative experiences between users. There’s been explosive growth in the unified communications and collaboration (UC&C) sector through the pandemic, but collaboration isn’t just about the Zooms and Slacks of the world.

What is GameCI?

TL;DR: GameCI is a toolbox for building Unity games, which contains a collection of Dockerized Unity Editors for different target platforms, and documentation to set up pipelines using GitLab CI and GitHub Actions. You can use GameCI with any CI platfrom that supports Docker, even with Codemagic. Alternatively, you can use Codemagic’s preinstalled Unity Editor, or install another version.