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UDO Games: With Codemagic everyone can trigger a build

UDO Games is a mobile game studio founded in Turkey in 2013. It is one of the oldest gaming companies in Ankara. Over the course of years, UDO Games has worked on hundreds of games and launched dozens of hit titles with well-known publishers. More than 70 million players have played hyper-casual games created by the studio.

Game Asset Creation Workflow: Process, Tools, and Problems

Wondering what the typical game asset creation workflow looks like? A team’s game art process depends on several factors. Some of these include the type of game development studio they are a part of, the type of game being created, how many team members there are, and more. Read on to learn about the game art creation process, tools used in creating game art, and problems that can arise in creative workflows.

Codemagic publicly launches Unity CI/CD

As you may have noticed from our blog, we’ve been talking a lot about Unity lately. Obviously, this is for a reason. And now I can officially say that Codemagic supports Unity CI/CD. What’s more, it’s publicly available — you can try it out right now! Try Unity CI/CD now! For those of you who are still reading, let me tell you a story.

A multiplayer game room SDK with Ably and Kotlin coroutines

If you are a Kotlin developer, there is a high chance you already know that coroutines are the new way of composing your asynchronous, concurrent and parallel workflows. It is also the recommended solution by Google to use for asynchronous programming in Android. In this blog post I will discuss the importance of asynchronous architecture. I will also explain how I combined Ably and Kotlin coroutines to develop a multiplayer game room SDK.

Strategic Partners Perforce Software and Microsoft, in Collaboration With GitHub, Announce New Gaming Initiatives

To Help Game Creators Spend Less Time Setting Up and Managing Their Pipeline, Perforce Software Debuts New Game Development Virtual Machine with Microsoft as well as Helix Core Actions with GitHub.

Perforce Highlights from GDC 2022

The Perforce team is at the annual Game Developers Conference (GDC) in San Francisco, CA, March 21-25. Here, the Perforce team has unveiled two exciting announcements: An ongoing partnership with Microsoft, a collaboration with GitHub, and a new Perforce product – Helix DAM Beta. Keep reading to learn more about the impact this will have on the future of game development.

Perforce + GitHub - New Perforce Helix Core Actions

Building a great game involves uniting team members and their tools. But too often, developers spend more time setting up their environment and building their pipeline, rather than innovating. Perforce Software has been working with Microsoft to address these challenges. It started with the Enhanced Studio Pack. This lets studios quickly launch a pre-configured environment with industry-leading tools.