|
By Multiplayer
Custom logging can technically capture everything, but in practice, it rarely does. Coverage degrades over time, external APIs get forgotten, and during incidents, you're left asking "did anyone log this?" instead of debugging. Automatic capture solves this. If you're a technical leader, there's a good chance your team is spending significant time on custom logging… and you might not even realize how much it's costing you in productivity and incomplete debugging data.
|
By Multiplayer
There's a common belief in the observability space: if you just collect more data, you'll have what you need to debug any issue. The reality is more frustrating: even with 100% unsampled observability, you're still missing critical debugging data. There's a common belief in the observability space: if you just collect more data, you'll have what you need to debug any issue. The reality is more frustrating: even with 100% unsampled observability, you're still missing critical debugging data.
|
By Multiplayer
Better specs and clearer task decomposition are a significant step forward. But specs and plans describe intentions. What AI agents also need is visibility into what systems actually do at runtime.
|
By Multiplayer
The next generation of debugging doesn’t depend exclusively on the quality of AI models, but it’s heavily dependent on feeding AI tools the context they need to be useful. AI coding assistants have transformed how we write code. For example, GitHub Copilot, Cursor, and ChatGPT can generate Stripe integration boilerplate in seconds. They'll scaffold your payment flow, suggest error handling patterns, and even write unit tests.
|
By Multiplayer
In 2025 we focused on a simple but ambitious goal: making debugging faster, less fragmented and less manual. Check out all our releases to make that possible. 2025 was a defining year for Multiplayer. We focused on a simple but ambitious goal: making debugging faster, less fragmented and less manual. That meant meeting developers where they were already working and capturing the right context at the right time.
|
By Multiplayer
Annotations are a way to draw, write, and comment directly on top of full-stack session recordings. Now, instead of sketching ideas in isolation, teams can mark up actual user sessions, highlighting specific UI elements, API calls, and backend traces that need attention. Whiteboarding tools are indispensable in system design for visually conveying concepts, ideas, and rough plans. They tap into our natural preference for visual learning.
|
By Multiplayer
Most modern software systems are distributed systems, but designing a distributed system isn’t easy. Here are six best practices to get you started. Most modern software systems are distributed systems. Designing and maintaining a distributed system, however, isn't easy. There are so many areas to master: communication, security, reliability, concurrency, and, crucially, observability and debugging.
|
By Multiplayer
Multiplayer transforms the chaos of support tickets, eliminating manual work, sloppy hand-offs, and grepping through log files. End-user support has always been messy. Manual steps, tool-switching, and scattered communication turn what should be a simple fix into a marathon of frustration. Tickets feel like scavenger hunts: everyone’s searching for details, logs, screenshots, or that missing repro step. Developers are left waiting on context that never arrives.
|
By Steph Johnson
Multiplayer gives your team full stack session recordings so you have all the context you need to fix bugs, build features, and supercharge your AI tools. This is all the data you wish was easy to get from your APM tool and screen recorder - all in one place.
|
By Vladi Stevanovic
Full stack session recordings capture everything that matters without impacting your application performance or adding unnecessary overhead. Traditional continuous recording tools and APM platforms take the same brute-force approach: capture everything. Every session, every log, every metric, whether you need it or not. That flood of data creates its own problems: high storage costs, constant filtering and sampling, and hours wasted sifting for the signal inside the noise.
- February 2026 (3)
- January 2026 (1)
- December 2025 (1)
- November 2025 (3)
- September 2025 (4)
- August 2025 (1)
- July 2025 (1)
- June 2025 (1)
- May 2025 (1)
- April 2025 (1)
- March 2025 (4)
- December 2024 (1)
- November 2024 (2)
- October 2024 (1)
- August 2024 (2)
- June 2024 (3)
- May 2024 (2)
- April 2024 (1)
- February 2024 (2)
Multiplayer is a collaborative platform that makes it easier for teams to work on distributed software.
By connecting to your services and your code, it brings together disconnected SaaS services and shows dependencies so users can make changes to backend software without breaking things. It also offers platform version control, visualization, and deep integrations with third party providers, so teams have an always up-to-date picture of their SaaS sprawl and a better way to work on distributed systems.
A collaborative tool for teams that work on system design and architectural documentation:
- Effortless Architecture Visualizations: Leverage the built-in auto-layout feature to keep your platform diagram tidy and accessible.
- Collaborate on System Design: Plan, discuss and review ideas together with everyone sharing the same view.
- Single Source of Truth for your System Information: A central knowledge base for everything in your backend software platform
Design, develop and manage distributed software better.