How to Collaborate in Unreal Engine (Some Best Practices) - Perforce U
Learn how to collaborate in Unreal Engine (along with some great best practices) in this clip from course 5 of Perforce U.
The majority of the assets used by the Unreal Engine Editor are binary format. Because binary files cannot be merged in the same way that text files can, teams who need to collaborate in Unreal Engine face extra challenges for source control.
Course 5, “Merging and Collaborating with Unreal Engine,” also covers getting started with Unreal Engine Multi-User Editor (Unreal MUE), how to resolve merge conflicts between streams in Perforce Helix Core, and more.
This video clip is provided as a preview of our Perforce U College of Virtual Production training.
About Perforce U:
Want to learn more about using version control (or source control) to streamline your virtual production pipeline? Sign up for free, on-demand courses from Perforce U College of Virtual Production. Learn about version control, get a foundation of Helix Core work principles, and earn a Source Control Journeyman Certificate. Register today and learn at your own pace: https://bit.ly/41q7gYQ
Learn more about Perforce U College of Virtual Production: https://bit.ly/3pbGy8R
About Helix Core:
Perforce Helix Core is the leading version control system for teams who need to accelerate innovation at scale. Store and track changes to all your digital assets, from source code to binary to IPs. Connect your teams and empower them to move faster and build better: https://bit.ly/42qF9JH