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Guide to Managing Unreal Engine Projects in Helix Core - Perforce U

Want to learn best practices and time-saving tips for managing Unreal Engine projects? This clip is from Course 9 of Perforce U College of Virtual Production, “Unreal Engine Project Management & Organization with Helix Core.” The course covers industry best practices for adding files, creating variants, establishing Helix Core naming conventions, and structuring levels and sequences. It also delves into how project managers can assign and monitor work in Helix Core and Unreal Engine, including how to manage tasks, identify areas of responsibility, and oversee workflow management.

How to Build a Custom Perforce Project Template (for Unreal Engine or Unity)

In this video, learn how to use the P4 Project Template tool to quickly setup and create a p4 environment for a new Perforce Helix Core project. With this tool, users will save time by easily reusing individual project style templates with variable definitions when creating and deploying future projects. Helpful Links Helix Core Admin Guide Check out the other videos in the Perforce Helix Core Admin’s Guide playlist for tutorials on other basic admin operations you will use when administering your Helix core server.

Behind the Scenes of a Real-Time Pipeline and Game Engine Migration

An international animation studio was halfway through producing a high-profile animated series when they needed a game engine migration from Unity to Unreal Engine. The studio turned to ICVR, a vetted digital production studio known for developing cutting-edge tools and pipelines within game engines. ICVR then designed and deployed a real-time and multi-studio pipeline for the teams with Perforce Helix Core as its foundation.

A Comprehensive Guide to Crowdsourced Beta Testing for Video Games

In the video game development industry, releasing a well-polished and critically acclaimed title is crucial to success. However, even experienced development teams may face unexpected challenges in identifying and resolving issues before the official release. This is why beta testing is so important; it helps developers catch and fix any remaining problems before the game is released to the public.

Build Games Like Gearbox: Developing a CI/CD Pipeline with Helix Core & JetBrains TeamCity

Curious how Gearbox Software, the AAA game studio behind hit games like Borderlands and Tiny Tina’s Wonderlands, builds their games? In this webinar, learn how Gearbox 🛠️ Want to Build Like Gearbox? Get Started with Perforce Helix Core Accelerate development with the version control system 19/20 top AAAs like Gearbox rely on: Perforce Helix Core.

Cloud Game Development Solutions for Your Team

Game development has only grown more complicated as studios adjust to working with increasingly larger projects, globally distributed teams, and limited resources. It’s no surprise that teams are exploring alternative solutions, like cloud game development, to build their next break out game. The appeals of building a game in the cloud include its abilities to minimize developer and artist challenges and optimize your development pipeline.

Godot vs. the Giants: What is Godot and How It Competes with Unity and Unreal

There’s a new kid on the block in the gaming industry; meet Godot, a 2D and 3D game engine that is free and open source. What used to be a space once dominated by giants like Unity and Unreal Engine now has some competition. With recent changes in “unique” pricing models, I’ve seen indies and small dev teams increasingly turn to Godot as their game engine of choice.

Overcoming Critical Challenges in Mobile Game Testing

Mobile game testers must consider several aspects when delivering flawless user experiences. Since customers often play across several devices and platforms, consistent experiences aren’t just necessary, they are an expectation. This is what makes mobile game testing different from mobile app testing. Unlike typical apps, mobile game testing is less repeatable and regimented. Unscripted user actions, born out of individual player habits, introduce an element of unpredictability.

How to enable reaction emojis for in-game chat with React

This is the last in a series of posts on adding an in-game chat room with React. In the first, we added a chat room to a game of tic-tac-toe. In the second, we used Presence to add a typing indicator. And in the third we used Presence to show whether or not an opponent has left the game. Now, let's look at how to add the last feature - reaction emojis on our opponent's messages.