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Setting up CI/CD for a Godot game

TL;DR: Setting up CI/CD pipelines for games made with the Godot engine is quite simple, thanks to the fact that it’s easy to work with Godot using the command-line interface. This means we can quickly install Godot on a Codemagic build machine and automate the export of Godot games, though we’ll need to specify some configurations as well. Let’s see how to automate Godot game projects! These past few months, I’ve talked about using Codemagic to build and publish Unity games.

Scale up to a collaborative and multiplayer architecture with serverless WebSockets

There’s unprecedented demand for multiplayer products. That is, products with features that support realtime, shared live and collaborative experiences between users. There’s been explosive growth in the unified communications and collaboration (UC&C) sector through the pandemic, but collaboration isn’t just about the Zooms and Slacks of the world.

What is GameCI?

TL;DR: GameCI is a toolbox for building Unity games, which contains a collection of Dockerized Unity Editors for different target platforms, and documentation to set up pipelines using GitLab CI and GitHub Actions. You can use GameCI with any CI platfrom that supports Docker, even with Codemagic. Alternatively, you can use Codemagic’s preinstalled Unity Editor, or install another version.

UDO Games: With Codemagic everyone can trigger a build

UDO Games is a mobile game studio founded in Turkey in 2013. It is one of the oldest gaming companies in Ankara. Over the course of years, UDO Games has worked on hundreds of games and launched dozens of hit titles with well-known publishers. More than 70 million players have played hyper-casual games created by the studio.

Game Asset Creation Workflow: Process, Tools, and Problems

Wondering what the typical game asset creation workflow looks like? A team’s game art process depends on several factors. Some of these include the type of game development studio they are a part of, the type of game being created, how many team members there are, and more. Read on to learn about the game art creation process, tools used in creating game art, and problems that can arise in creative workflows.

Codemagic publicly launches Unity CI/CD

As you may have noticed from our blog, we’ve been talking a lot about Unity lately. Obviously, this is for a reason. And now I can officially say that Codemagic supports Unity CI/CD. What’s more, it’s publicly available — you can try it out right now! Try Unity CI/CD now! For those of you who are still reading, let me tell you a story.

A multiplayer game room SDK with Ably and Kotlin coroutines

If you are a Kotlin developer, there is a high chance you already know that coroutines are the new way of composing your asynchronous, concurrent and parallel workflows. It is also the recommended solution by Google to use for asynchronous programming in Android. In this blog post I will discuss the importance of asynchronous architecture. I will also explain how I combined Ably and Kotlin coroutines to develop a multiplayer game room SDK.

Strategic Partners Perforce Software and Microsoft, in Collaboration With GitHub, Announce New Gaming Initiatives

To Help Game Creators Spend Less Time Setting Up and Managing Their Pipeline, Perforce Software Debuts New Game Development Virtual Machine with Microsoft as well as Helix Core Actions with GitHub.

Perforce + GitHub - New Perforce Helix Core Actions

Building a great game involves uniting team members and their tools. But too often, developers spend more time setting up their environment and building their pipeline, rather than innovating. Perforce Software has been working with Microsoft to address these challenges. It started with the Enhanced Studio Pack. This lets studios quickly launch a pre-configured environment with industry-leading tools.