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Codemagic publicly launches Unity CI/CD

As you may have noticed from our blog, we’ve been talking a lot about Unity lately. Obviously, this is for a reason. And now I can officially say that Codemagic supports Unity CI/CD. What’s more, it’s publicly available — you can try it out right now! Try Unity CI/CD now! For those of you who are still reading, let me tell you a story.

A multiplayer game room SDK with Ably and Kotlin coroutines

If you are a Kotlin developer, there is a high chance you already know that coroutines are the new way of composing your asynchronous, concurrent and parallel workflows. It is also the recommended solution by Google to use for asynchronous programming in Android. In this blog post I will discuss the importance of asynchronous architecture. I will also explain how I combined Ably and Kotlin coroutines to develop a multiplayer game room SDK.

Strategic Partners Perforce Software and Microsoft, in Collaboration With GitHub, Announce New Gaming Initiatives

To Help Game Creators Spend Less Time Setting Up and Managing Their Pipeline, Perforce Software Debuts New Game Development Virtual Machine with Microsoft as well as Helix Core Actions with GitHub.

Perforce Highlights from GDC 2022

The Perforce team is at the annual Game Developers Conference (GDC) in San Francisco, CA, March 21-25. Here, the Perforce team has unveiled two exciting announcements: An ongoing partnership with Microsoft, a collaboration with GitHub, and a new Perforce product – Helix DAM Beta. Keep reading to learn more about the impact this will have on the future of game development.

Perforce + GitHub - New Perforce Helix Core Actions

Building a great game involves uniting team members and their tools. But too often, developers spend more time setting up their environment and building their pipeline, rather than innovating. Perforce Software has been working with Microsoft to address these challenges. It started with the Enhanced Studio Pack. This lets studios quickly launch a pre-configured environment with industry-leading tools.

Building and publishing a VR Unity game for Oculus with Codemagic!

TL;DR: You can automate the publishing of your Unity VR apps to the Oculus Store using Codemagic and the Oculus CLI tools. Creating VR Unity apps is really cool… but how can you easily share them with your friends during the dev phase? In a previous article, I discussed why automating building and publishing of your Unity projects can be interesting and useful, particularly when you want to get continuous feedback from your nice beta testers.

How to Set Up Perforce Typemap - P4 Typemap

Game development and virtual production studios use game engines to create the unbelievable. But with game engines— like Unreal Engine or Unity — project assets are stored as large binaries. To efficiently collaborate on and manage these assets, version control systems need to treat them differently than other file types. Most version control companies cannot manage these binary files.

Getting detailed Unity unit test reports with Codemagic!

TL;DR: Unity does give you the test reports but not in a format that is readable by CI/CD. We write a C# script that transforms the NUnit XML format to JUnit XML that Codemagic can read and use to present you with a report on how your tests went. A few weeks ago, I wrote an article about unit testing Unity projects in which I discussed why testing is so valuable for game devs and showed how to re-create a basic Pong game with some unit tests.