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Game Tech Summit 2025: Navigating the Future of Games and Media Development

Last week, industry leaders gathered at the Game Technology Summit during GDC 2025 to explore emerging trends and challenges in game development. The panel discussion, moderated by Jase Lindgren (Sr. Solutions Engineer and P4 Evangelist, Perforce), featured insights from Colin Walder (Engineering Director, CD PROJEKT RED), Joshua Orellana (Head of Animation and Games, Halon Entertainment), and Matt Ellis (Game Dev Advocate, JetBrains).

How to Use Perforce P4 & Unity

Learn how to use Unity and Perforce P4 (formerly Helix Core) version control with this step-by-step tutorial by Jase Lindgren, Senior Solutions Engineer at Perforce. Jase will walk you through getting started with Unity and P4—from configuring your server for game engine files to setting up your depot, streams, and workspaces to use with Unity's Perforce Integration. This tutorial is part of our "How to Build Games with Unity + P4" playlist. Watch the rest of the videos to start your version control journey in Unity today.

Real-Time Toxicity Detection in Games: Balancing Moderation and Player Experience

Toxic player behavior will drive players away from an otherwise successful game. While friendly banter and trash talk can build camaraderie, context matters—as what’s okay among longtime friends might be harassment to a stranger. How can studios create a positive atmosphere for all while still allowing friends to have a little fun at each other’s expense?

Outgrowing Git in Game Dev? Create Without Limits with Helix Core

Tired of running into roadblocks with Git in your game dev projects? You’re not alone. While Git is a popular version control system, it isn't built to handle the unique demands of game development—like managing massive files, game assets, and complex team workflows. The result? Slowdowns, frustrations, and missed opportunities to scale. Enter Helix Core—the world’s most scalable version control trusted by 19/20 top AAA studios. In this video, Sr.

Using shift-left and shift-right in video games

There’s a new way to approach quality. In game testing, "shift-left" is all about catching issues earlier in the development process rather than waiting until production. @Mac Clark from Sauce Labs explains how game engines like Unity and Unreal allow for a shift-left approach using AI agents to automate testing before a game reaches players. This proactive method can help identify potential crashes and errors at the engine level, ensuring a more stable product launch.

Guide to Managing Unreal Engine Projects in Helix Core - Perforce U

Want to learn best practices and time-saving tips for managing Unreal Engine projects? This clip is from Course 9 of Perforce U College of Virtual Production, “Unreal Engine Project Management & Organization with Helix Core.” The course covers industry best practices for adding files, creating variants, establishing Helix Core naming conventions, and structuring levels and sequences. It also delves into how project managers can assign and monitor work in Helix Core and Unreal Engine, including how to manage tasks, identify areas of responsibility, and oversee workflow management.

How to Build a Custom Perforce Project Template (for Unreal Engine or Unity)

In this video, learn how to use the P4 Project Template tool to quickly setup and create a p4 environment for a new Perforce Helix Core project. With this tool, users will save time by easily reusing individual project style templates with variable definitions when creating and deploying future projects. Helpful Links Helix Core Admin Guide Check out the other videos in the Perforce Helix Core Admin’s Guide playlist for tutorials on other basic admin operations you will use when administering your Helix core server.

Behind the Scenes of a Real-Time Pipeline and Game Engine Migration

An international animation studio was halfway through producing a high-profile animated series when they needed a game engine migration from Unity to Unreal Engine. The studio turned to ICVR, a vetted digital production studio known for developing cutting-edge tools and pipelines within game engines. ICVR then designed and deployed a real-time and multi-studio pipeline for the teams with Perforce Helix Core as its foundation.

A Comprehensive Guide to Crowdsourced Beta Testing for Video Games

In the video game development industry, releasing a well-polished and critically acclaimed title is crucial to success. However, even experienced development teams may face unexpected challenges in identifying and resolving issues before the official release. This is why beta testing is so important; it helps developers catch and fix any remaining problems before the game is released to the public.

Build Games Like Gearbox: Developing a CI/CD Pipeline with Helix Core & JetBrains TeamCity

Curious how Gearbox Software, the AAA game studio behind hit games like Borderlands and Tiny Tina’s Wonderlands, builds their games? In this webinar, learn how Gearbox 🛠️ Want to Build Like Gearbox? Get Started with Perforce Helix Core Accelerate development with the version control system 19/20 top AAAs like Gearbox rely on: Perforce Helix Core.