Why You Need Version Control for 3D Art Creation & Virtual Production - Perforce U
In this clip from course 7 of Perforce U, learn about the basic workflows involved in 3D art creation and virtual production. Version control is a necessity for VFX artists and designers working across Unreal Engine and digital content creation tools (DCCs) such as Blender, Maya, and Photoshop. See how tools like Helix Core and Helix DAM can work together to help you collaborate on the 3D art files used in your pre-vis and virtual production projects.
Course 7 of Perforce U College of Virtual Production, “Artist Virtual Production Workflows,” also covers:
- Getting started with Helix Sync (the drag and drop version control client for Perforce Helix Core)
- Integrating Helix Core with commonly used virtual asset creation programs like Photoshop and Maya
- Getting started with Helix DAM (digital asset management by Perforce)
- And more.
This video clip is provided as a preview of our Perforce U College of Virtual Production training.
About Perforce U:
Want to learn more about using version control (or source control) to streamline your virtual production pipeline? Sign up for free, on-demand courses from Perforce U College of Virtual Production. Learn about version control, get a foundation of Helix Core work principles, and earn a Source Control Journeyman Certificate. Register today and learn at your own pace: https://bit.ly/41q7gYQ
Learn more about Perforce U College of Virtual Production: https://bit.ly/3pbGy8R
About Helix Core:
Perforce Helix Core is the leading version control system for teams who need to accelerate innovation at scale. Store and track changes to all your digital assets, from source code to binary to IPs. Connect your teams and empower them to move faster and build better: https://bit.ly/42qF9JH