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Version Control

Unity Version Control (Plastic SCM) vs. Perforce Helix Core: Which Is Better?

When Plastic SCM (now Unity Version Control) was acquired by Unity in 2020, game dev and VFX studios already using the Unity Engine started considering it more seriously for version control. Why? On the surface, Plastic SCM is an attractive solution. It offers a friendly UI for artists and handles the basics of version control at low scale. But what happens when your projects grow and get more complex? Does Plastic still hold up? Read along or jump ahead to the section that interests you most.

Why & How to Shelve Files in Perforce Helix Core - Perforce U

Shelving files in Perforce Helix Core allows users to store edits they have made in their changelist without submitting these changes to the stream they are working in. This clip is from course 4 of Perforce U College of Virtual Production, “Perforce Helix Core Advanced Work Principles.” It covers some examples of when you may want to shelve files and the basics of how to shelve files in Perforce Helix Core.

How to Use Perforce Helix Core Through Helix Visual Client (P4V) and Unreal Engine - Perforce U

Learn how to use Perforce Helix Core through both Helix Visual Client (P4V) and Unreal Engine. This step-by-step tutorial is provided as a preview of our Perforce U College of Virtual Production training. This clip from course 3 (“Perforce Helix Core Work Principles”) also explains some of the basic principles involved in using Helix Core across different environments.

How to Collaborate in Unreal Engine (Some Best Practices) - Perforce U

Learn how to collaborate in Unreal Engine (along with some great best practices) in this clip from course 5 of Perforce U. The majority of the assets used by the Unreal Engine Editor are binary format. Because binary files cannot be merged in the same way that text files can, teams who need to collaborate in Unreal Engine face extra challenges for source control. Course 5, “Merging and Collaborating with Unreal Engine,” also covers getting started with Unreal Engine Multi-User Editor (Unreal MUE), how to resolve merge conflicts between streams in Perforce Helix Core, and more.

How to Use the Perforce Helix DAM + Blender Integration

Learn how to use the Perforce Helix DAM + Blender integration to version your art assets within Blender. With Helix DAM (digital asset management by Perforce), artists can keep working where they like to work and quickly version art files within their existing tools and workflows. Ready to simplify and secure the creation, review, and versioning of your artists’ and designers’ work?

What is a VCS? Overview of Version Control Software

What is version control? At a basic level, version control is the process of tracking and managing changes to files over time, and version control software helps automate this process. But that is only the beginning of what it does and why it’s important. Version control is essential for development teams across all industries. It not only enables them to manage changes to code and files over time, but also allows them to work on the same project simultaneously.