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Xcode 14: Discussing improvements and new features with examples

WWDC 2022 wrapped up several weeks ago, and it was one of the best installments for developers so far, especially when it comes to Xcode changes and improved developer experience. In this article, we’ll focus on what’s new in Xcode 14. We will discuss plenty of new enhancements, improvements, and features for you to check out and give you some examples!

Building a robust dev/artist collaboration pipeline for your Unity projects with Git and Codemagic

TL;DR: Collaboration between Unity developers and artists can be enhanced by adding some automation tools. For example, using automatic build triggering once a new asset is added allows the artist to see how it looks in the game without bothering the developer, which reduces waiting times and context switching.

New frameworks announced at WWDC 2022

If you yearn to write more declarative syntax like SwiftUI and level up your data visualization game, Swift Charts is made for you! Apple introduced a new framework that helps you easily work with charts and create gorgeous visualizations. The chart can be anything — from a line or bar chart to something advanced like a range plot, stream graph, heat map, or even a vector field plot.

Scan your builds for vulnerabilities by using mobsfscan with Codemagic

With the increase in malware attacks on devices, engineers are putting more effort into ensuring the products they build are not vulnerable to these attacks. One such tool that can help mobile engineers reduce vulnerabilities is Mobile Security Framework (MobSF).

Create 2D games quickly and easily with Flutter Flame

Flutter enables you to develop applications for platforms such as Android, iOS, desktop, and the web from a single codebase. As a multiplatform UI toolkit, the Flutter team is dedicated to enabling all kinds of developers to quickly build and release applications. Game developers, for instance, are now able to build beautiful game apps without worrying about performance, load times, and app sizes. This tutorial will provide you with an introduction to the Flutter Flame game engine.

Setting up CI/CD for a Godot game

TL;DR: Setting up CI/CD pipelines for games made with the Godot engine is quite simple, thanks to the fact that it’s easy to work with Godot using the command-line interface. This means we can quickly install Godot on a Codemagic build machine and automate the export of Godot games, though we’ll need to specify some configurations as well. Let’s see how to automate Godot game projects! These past few months, I’ve talked about using Codemagic to build and publish Unity games.

What is GameCI?

TL;DR: GameCI is a toolbox for building Unity games, which contains a collection of Dockerized Unity Editors for different target platforms, and documentation to set up pipelines using GitLab CI and GitHub Actions. You can use GameCI with any CI platfrom that supports Docker, even with Codemagic. Alternatively, you can use Codemagic’s preinstalled Unity Editor, or install another version.

Flutter builds are way faster with M1 machines: A comparison of VMs

In November 2020, Apple released the M1 MacBook and, one year later, the M1 Pro/Max chips. Since then, we have all read and heard from other people about the crazy performance improvements. Perhaps you already read the tweet by Jameson Williams (a staff software engineer at Reddit): So we know that M1 machines are fast, but should we use them in CI/CD to speed up our pipeline? To help answer that question, we compared the M1 mini, Mac Pro, and Mac mini for iOS and macOS builds with Codemagic.

Updating your dependencies for M1 Macs and CI/CD

TL;DR: This article covers how to update dependencies for Homebrew, CocoaPods, Carthage, Ruby, and more if you are using M1 Macs. However, for the M1 Mac minis available on Codemagic, you don’t have to do anything described in this article — everything is already preinstalled and preconfigured, so you can just use them right away.