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The latest News and Information on Software Testing and related technologies.

How To Deal With 3rd Party Authentication Apps In Cypress | Filip Hric | #cypressio

In this informative video, Cypress Ambassador Filip Hric shares his expertise on how to deal with third-party authentication apps in Cypress. He walks you through the process of handling authentication challenges when testing applications that rely on external authentication providers. This video is a must-watch for anyone looking to enhance their testing skills using Cypress.

Customer-Centric Test Automation Approach

Some consultant companies will not eliminate all the risks by offering an automagic solution (Perhaps a revolutionary testing tool). However, it could give better possibilities for applications to be evaluated in case of quality gaps and deliver accurate applications for the consumers. We see products/services failing before any launch or retiring a couple of months later.

Test Plan: Ultimate Guide (With Examples)

In software testing, a test plan is a must-have. A well-defined and comprehensive test plan provides all stakeholders involved with necessary information of the testing roadmap. Through it all members gain a shared vision for the testing approaches, strategies, objectives, resources, and timelines. In this article, we will deep-dive into what a test plan is, why it is so important, and how to create a good test plan that truly improves the overall efficiency of your testing activities.

Virtual Scouting with Unreal Engine Multi-User Editor - Perforce U

Learn how virtual scouting works with the Unreal Engine Multi-User Editor (Unreal MUE) in this clip from course 6 of Perforce U. The Unreal Engine Multi-User Editor enables more creative and immersive interaction with a digital environment created for a virtual production. Virtual scouting is one example: MUE eliminates the need for creatives doing virtual (VR) scouting to have a mastery of Unreal and its controls.

Why You Need Version Control for 3D Art Creation & Virtual Production - Perforce U

In this clip from course 7 of Perforce U, learn about the basic workflows involved in 3D art creation and virtual production. Version control is a necessity for VFX artists and designers working across Unreal Engine and digital content creation tools (DCCs) such as Blender, Maya, and Photoshop. See how tools like Helix Core and Helix DAM can work together to help you collaborate on the 3D art files used in your pre-vis and virtual production projects.

When to Use Episodic vs. Continuous Software Testing Strategies

Robust software testing strategies are often an act of balance between extreme approaches, and approaching episodic vs. continuous testing is no different. While convention may be committed to a single strategy as an operational criterion for many organizations, consider a combined approach with the two.