Welcome to another edition of #FlutterFunFriday! In this instalment we’ll be learning how to use Lua in our Flutter apps. So grab a beverage of your choice, fire up your favourite IDE and lets have some fun!
Welcome to the first edition of #FlutterFunFriday! In this instalment we’ll be learning how to use the new support Flutter has for custom shaders. So grab a beverage of your choice, fire up your favourite IDE and lets have some fun!
Flutter, introduced by Google, is an open-source software development kit (SDK) that enables developers to create high-quality and high-performance cross-platform applications for mobile, web, desktop, and embedded apps with a single codebase.
One of the great features that made Unity popular is its ability to provide builds for multiple platforms out of the box. But there may be scenarios in which you would like Unity to comprise just a part of your application, while the rest is written with some other framework. A typical use case is using Unity’s functionality inside a Flutter application.
Flutter vs React Native has been one of the most talked about topics recently. They are both popular open-source frameworks for building mobile applications. React Native, created by Facebook, uses JavaScript and allows developers to build apps for both iOS and Android using the same codebase. Flutter, developed by Google, uses the Dart programming language and allows for cross-platform app development.
As a senior Flutter developer, a big part of my daily job consists of reviewing code, mentoring other developers, and helping them with their problems. One mistake that I noticed developers repeating on many occasions is misusing BuildContext. I analyzed why this happens and came to the conclusion that it is because of an incomplete understanding of what BuildContext is, how it works, and its scope and lifecycle.
As an application developer, you come across various app development frameworks, including Flutter. The framework has gained significant popularity for creating very popular apps in a short period. The most popular is of course, Google Add, the app developed by Google using Flutter. But does this prove that the framework is best for your next project?