Completing, Integrating, and Publishing Our Game with DragonRuby
In part one of this series, we started developing a simple Flappy Bird clone game using the DragonRuby game development toolkit. We didn't come very far, though — we stopped after integrating player input to keep our plane afloat. In this second and concluding part, we'll implement the remaining simple game mechanics. We'll also take a brief look at interfacing with an HTTP server and publishing our game on itch.io.