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Latest Posts

Is your app crashing on TestFlight? Issues and potential solutions

For more details on each of the points, read the article below. After successfully building and testing your iOS app on Codemagic, you may want to upload the build to TestFlight or App Store. Sometimes, you may face a crash that did not happen locally but only when you release the app to your users, either on TestFlight or App Store, making it difficult for you to understand the core problem behind the crash.

How to use Flutter with Google Sheets, Apps Script, and Codemagic

Mark has been tracking his company expenses using Google Sheets for the past six months. Lately, it has been difficult to keep up with tracking expenses using the current method. He wants to ease the process for himself and his staff, but it’s necessary for him to use Google Sheets. What should he do? Mark decides to build an interface that can communicate with Google Sheets.

How to deploy game updates with Unity Cloud Content Delivery and Codemagic

TL;DR: The Unity Cloud Content Delivery tool is a solution that helps deliver data to users in a synchronized way, which speeds up patching and enables live game updates. You can set up a project in Unity’s CCD cloud to deliver your game’s assets to customers’ devices. Additionally, you can integrate CCD with a CI/CD service to ensure consistent delivery of all parts of the updated app and to automate deployment, reducing the amount of manual work.

Xcode 14: Discussing improvements and new features with examples

WWDC 2022 wrapped up several weeks ago, and it was one of the best installments for developers so far, especially when it comes to Xcode changes and improved developer experience. In this article, we’ll focus on what’s new in Xcode 14. We will discuss plenty of new enhancements, improvements, and features for you to check out and give you some examples!

Building a robust dev/artist collaboration pipeline for your Unity projects with Git and Codemagic

TL;DR: Collaboration between Unity developers and artists can be enhanced by adding some automation tools. For example, using automatic build triggering once a new asset is added allows the artist to see how it looks in the game without bothering the developer, which reduces waiting times and context switching.

New frameworks announced at WWDC 2022

If you yearn to write more declarative syntax like SwiftUI and level up your data visualization game, Swift Charts is made for you! Apple introduced a new framework that helps you easily work with charts and create gorgeous visualizations. The chart can be anything — from a line or bar chart to something advanced like a range plot, stream graph, heat map, or even a vector field plot.

Scan your builds for vulnerabilities by using mobsfscan with Codemagic

With the increase in malware attacks on devices, engineers are putting more effort into ensuring the products they build are not vulnerable to these attacks. One such tool that can help mobile engineers reduce vulnerabilities is Mobile Security Framework (MobSF).

Create 2D games quickly and easily with Flutter Flame

Flutter enables you to develop applications for platforms such as Android, iOS, desktop, and the web from a single codebase. As a multiplatform UI toolkit, the Flutter team is dedicated to enabling all kinds of developers to quickly build and release applications. Game developers, for instance, are now able to build beautiful game apps without worrying about performance, load times, and app sizes. This tutorial will provide you with an introduction to the Flutter Flame game engine.

Setting up CI/CD for a Godot game

TL;DR: Setting up CI/CD pipelines for games made with the Godot engine is quite simple, thanks to the fact that it’s easy to work with Godot using the command-line interface. This means we can quickly install Godot on a Codemagic build machine and automate the export of Godot games, though we’ll need to specify some configurations as well. Let’s see how to automate Godot game projects! These past few months, I’ve talked about using Codemagic to build and publish Unity games.