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Setting up CI/CD for a Godot game

TL;DR: Setting up CI/CD pipelines for games made with the Godot engine is quite simple, thanks to the fact that it’s easy to work with Godot using the command-line interface. This means we can quickly install Godot on a Codemagic build machine and automate the export of Godot games, though we’ll need to specify some configurations as well. Let’s see how to automate Godot game projects! These past few months, I’ve talked about using Codemagic to build and publish Unity games.

What is GameCI?

TL;DR: GameCI is a toolbox for building Unity games, which contains a collection of Dockerized Unity Editors for different target platforms, and documentation to set up pipelines using GitLab CI and GitHub Actions. You can use GameCI with any CI platfrom that supports Docker, even with Codemagic. Alternatively, you can use Codemagic’s preinstalled Unity Editor, or install another version.

Flutter builds are way faster with M1 machines: A comparison of VMs

In November 2020, Apple released the M1 MacBook and, one year later, the M1 Pro/Max chips. Since then, we have all read and heard from other people about the crazy performance improvements. Perhaps you already read the tweet by Jameson Williams (a staff software engineer at Reddit): So we know that M1 machines are fast, but should we use them in CI/CD to speed up our pipeline? To help answer that question, we compared the M1 mini, Mac Pro, and Mac mini for iOS and macOS builds with Codemagic.

Updating your dependencies for M1 Macs and CI/CD

TL;DR: This article covers how to update dependencies for Homebrew, CocoaPods, Carthage, Ruby, and more if you are using M1 Macs. However, for the M1 Mac minis available on Codemagic, you don’t have to do anything described in this article — everything is already preinstalled and preconfigured, so you can just use them right away.

UDO Games: With Codemagic everyone can trigger a build

UDO Games is a mobile game studio founded in Turkey in 2013. It is one of the oldest gaming companies in Ankara. Over the course of years, UDO Games has worked on hundreds of games and launched dozens of hit titles with well-known publishers. More than 70 million players have played hyper-casual games created by the studio.

What's new on Google I/O 2022 for developers: Key announcements

Sundar Pichai starts the Keynote by emphasizing Google’s mission to organize the world’s information and make it universally accessible and useful. New software features were announced, ranging from updates to Google Translate and Maps, and automated summarisation in Google Docs and Meet, all the way to the amazing Multisearch feature, to focusing more on inclusivity and equality with Google’s software, to emphasis on the security, and to multi-device experiences.

How to set up SonarQube and integrate it with Codemagic

SonarQube by SonarSource is the leading tool for continuously inspecting the code quality and security of your codebase and guiding development teams during code reviews. It is an open-source tool that has support for 29 programming languages as of the time of writing this article, and the number is growing. SonarQube’s key features include.

How to release your Flutter app to App Center for beta testing

Sharing your application with real users in real environments before your app goes live has to be one of the most exciting stages of app development. You get to release your application to targeted users to test and uncover bugs in your app — in other words, to beta test it. Speed and automation are critical factors when releasing your app to beta testers.

Multi-flavored authentication in Flutter using flutter_bloc

In this tutorial, we will learn the definitions of the different stages of production and their importance in development. We will also cover how to use different Firebase configurations in various environments. Additionally, we will learn about bloc widgets and what they do while managing our state in our Flutter application.