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Codemagic publicly launches Unity CI/CD

As you may have noticed from our blog, we’ve been talking a lot about Unity lately. Obviously, this is for a reason. And now I can officially say that Codemagic supports Unity CI/CD. What’s more, it’s publicly available — you can try it out right now! Try Unity CI/CD now! For those of you who are still reading, let me tell you a story.

Flutter vs native development: Which one to pick for your next project?

Are you about to start your next mobile app project and can’t decide whether you should use Flutter or native languages? If yes, then this article is for you. Stefan Ionescu focuses in this article on the differences between Flutter vs native development from different perspectives.

Automating screenshots for iOS apps using fastlane and Codemagic

As an Apple platforms developer, you have surely come across a scenario in which you have had to create new screenshots for App Store Connect while releasing a new version. The designer may have given you the screenshots beforehand, or maybe you have manually opened the corresponding simulators and taken the screenshots yourself. You must upload a minimum of three screenshots for each of the four devices on App Store Connect. That is a minimum of 12 screenshots per release.

Flutter isolates - everything you need to know

The word “isolate” shouldn’t be new to you — since the pandemic started, it has become a buzzword. Chances are you’ve also heard the term used in relation to Flutter, but what exactly is an isolate in this context? How does Dart execute code? How do you implement a isolate? All these questions will be answered in this article. If you’re a beginner in Flutter development, this article is for you, as I’ve tried to simplify a lot of concepts.

Building and publishing a VR Unity game for Oculus with Codemagic!

TL;DR: You can automate the publishing of your Unity VR apps to the Oculus Store using Codemagic and the Oculus CLI tools. Creating VR Unity apps is really cool… but how can you easily share them with your friends during the dev phase? In a previous article, I discussed why automating building and publishing of your Unity projects can be interesting and useful, particularly when you want to get continuous feedback from your nice beta testers.

Open-source iOS projects for learning better practices

In your iOS development learning journey, you want to understand and use the best practices while writing code. These include working with Clean Architecture, writing good tests for your native iOS app, and knowing how and what to test. This post discusses some open-source iOS Swift projects that you can take inspiration from to learn better development practices, such as: Build, test and deliver mobile apps in record time Start now

Working with REST APIs - Flutter

Data, data, and data. Everything we see in today’s world is just data. So how can we get data into our app? How can we integrate APIs into our app? Let’s find out! There are a lot of ways we show data in our app, such as: The most common method is to show data from a database or public APIs. Even loading data from a database involves using APIs, though these can be private. So, let’s see how you can integrate APIs, fetch data from a public API, and use it in your Flutter app!

Getting detailed Unity unit test reports with Codemagic!

TL;DR: Unity does give you the test reports but not in a format that is readable by CI/CD. We write a C# script that transforms the NUnit XML format to JUnit XML that Codemagic can read and use to present you with a report on how your tests went. A few weeks ago, I wrote an article about unit testing Unity projects in which I discussed why testing is so valuable for game devs and showed how to re-create a basic Pong game with some unit tests.