Mark has been tracking his company expenses using Google Sheets for the past six months. Lately, it has been difficult to keep up with tracking expenses using the current method. He wants to ease the process for himself and his staff, but it’s necessary for him to use Google Sheets. What should he do? Mark decides to build an interface that can communicate with Google Sheets.
TL;DR: The Unity Cloud Content Delivery tool is a solution that helps deliver data to users in a synchronized way, which speeds up patching and enables live game updates. You can set up a project in Unity’s CCD cloud to deliver your game’s assets to customers’ devices. Additionally, you can integrate CCD with a CI/CD service to ensure consistent delivery of all parts of the updated app and to automate deployment, reducing the amount of manual work.
Now in beta: break your Workflows into Stages, build and test in parallel, shard your tests, and get faster PR feedback.
Monorepos are extremely helpful when working with larger codebases. But they also come with additional management costs. In this article, we will go through the process of managing a monorepo with a tool like Melos and set up our repository for CI/CD with Codemagic.
WWDC 2022 wrapped up several weeks ago, and it was one of the best installments for developers so far, especially when it comes to Xcode changes and improved developer experience. In this article, we’ll focus on what’s new in Xcode 14. We will discuss plenty of new enhancements, improvements, and features for you to check out and give you some examples!
TL;DR: Collaboration between Unity developers and artists can be enhanced by adding some automation tools. For example, using automatic build triggering once a new asset is added allows the artist to see how it looks in the game without bothering the developer, which reduces waiting times and context switching.