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Building and publishing a VR Unity game for Oculus with Codemagic!

TL;DR: You can automate the publishing of your Unity VR apps to the Oculus Store using Codemagic and the Oculus CLI tools. Creating VR Unity apps is really cool… but how can you easily share them with your friends during the dev phase? In a previous article, I discussed why automating building and publishing of your Unity projects can be interesting and useful, particularly when you want to get continuous feedback from your nice beta testers.

Build Insights Pro: Introducing Bitrise's own CI/CD Performance Monitoring Tool

Build Insights is a monitoring tool that helps you understand your build performance and where you can improve your team’s delivery velocity and stability. It gives you the confidence that things are working well, and visibility into the issue when they are not, all working seamlessly with your existing Bitrise pipelines.

Open-source iOS projects for learning better practices

In your iOS development learning journey, you want to understand and use the best practices while writing code. These include working with Clean Architecture, writing good tests for your native iOS app, and knowing how and what to test. This post discusses some open-source iOS Swift projects that you can take inspiration from to learn better development practices, such as: Build, test and deliver mobile apps in record time Start now

Working with REST APIs - Flutter

Data, data, and data. Everything we see in today’s world is just data. So how can we get data into our app? How can we integrate APIs into our app? Let’s find out! There are a lot of ways we show data in our app, such as: The most common method is to show data from a database or public APIs. Even loading data from a database involves using APIs, though these can be private. So, let’s see how you can integrate APIs, fetch data from a public API, and use it in your Flutter app!

Getting detailed Unity unit test reports with Codemagic!

TL;DR: Unity does give you the test reports but not in a format that is readable by CI/CD. We write a C# script that transforms the NUnit XML format to JUnit XML that Codemagic can read and use to present you with a report on how your tests went. A few weeks ago, I wrote an article about unit testing Unity projects in which I discussed why testing is so valuable for game devs and showed how to re-create a basic Pong game with some unit tests.

How to build and distribute iOS apps without Mac with Flutter & Codemagic

It’s hard to imagine developing apps for iOS without a Mac computer. There is no sign of this changing any time soon, but there are still ways to build the app for iOS and release it to the App Store even if you don’t have a Mac. With Flutter and Codemagic, you can build and distribute iOS apps without buying a Mac computer yourself.