As a developer, you're no stranger to your vast and varied data environment… Or are you? The tremendous amount of data your organization collects is stored in various sources and formats. You need a way to understand where and what data is, to be able to do what you need to do: build amazing event-driven applications.
What’s the fastest and easiest path towards powerful cloud-native analytics that are secure and cost-efficient? In our humble opinion, we believe that’s Cloudera Data Platform (CDP). And sure, we’re a little biased—but only because we’ve seen firsthand how CDP helps our customers realize the full benefits of public cloud.
We’re going to investigate the basic strategies to debug an application created with Unity, from logs to breakpoints, during the development stage. Once an app is in production we can switch to using Bugfender, and we’ll explain this too. To illustrate this tutorial we have created a custom app called The Bugfender Game, a variation of the popular Flappy Bird. Unity is a cross-platform game engine that gives users the ability to create games and experiences in 2D, 3D, VR and AR.
Congratulations! This is an exciting moment to begin building a new mobile app. Cross-platform frameworks have changed everything: thanks to them, developers can now ship performant apps across many platforms with a single codebase. Two of the biggest frameworks are Flutter and React Native, both with a ton of buzz around them. So what’s the right choice for your project?
Azure API Management (APIM) is a powerful platform that enables you to publish and scale APIs while ensuring they are secured. One of the great features of Azure APIM is that you can add plugins and transforms to your APIs without any code change or restarts. These capabilities are deployed using XML Policies which are a collection of statements.