When we first launched Kong Konnect Cloud last year, we provided developers and API owners a powerful way to secure and manage their API products powered by the world’s fastest API gateway. Users flocked to Konnect to reduce their operational costs by using our hosted runtime manager, service catalog, developer portal and analytics platform.
We’ve heard it called a million and one different things. Sometimes it’s “selective synchronization”, sometimes it’s called “environments”. What is clear though, is that there’s a real need to be able to manage multiple sets of configuration for Kong Gateway through a single interface. Today, we’re happy to announce Runtime Groups for Kong Konnect. Runtime Groups allow you to manage your configurations independently.
TL;DR: The Unity Cloud Content Delivery tool is a solution that helps deliver data to users in a synchronized way, which speeds up patching and enables live game updates. You can set up a project in Unity’s CCD cloud to deliver your game’s assets to customers’ devices. Additionally, you can integrate CCD with a CI/CD service to ensure consistent delivery of all parts of the updated app and to automate deployment, reducing the amount of manual work.
Now in beta: break your Workflows into Stages, build and test in parallel, shard your tests, and get faster PR feedback.
== Try it yourself
🐻❄️ https://github.com/Kong/demo-scene/tree/main/mesh-on-arm
== Chapters
00:00 - cold opening
01:25 - intro
01:38 - Introducing Amazon Graviton
02:58 - Explaining Setup: EKS cluster overview
03:46 - Explaining Setup: eksctrl to provision EKS cluster
04:52 - Installing Kuma/Kong Mesh Control Plane