LiveObjects now available: shared state without the infrastructure overhead
Shared state is a hard problem. Not hard in the abstract, computer-science sense (the concepts are well understood). Hard in the someone has to actually build this sense, where every team that wants a live leaderboard, a shared config panel, or a poll that updates in real time ends up reinventing the same wheels: conflict resolution, reconnection handling, state recovery. Most teams do not want to spend their time building and maintaining that layer. They want to ship the feature that depends on it.