TL;DR: The Unity Cloud Content Delivery tool is a solution that helps deliver data to users in a synchronized way, which speeds up patching and enables live game updates. You can set up a project in Unity’s CCD cloud to deliver your game’s assets to customers’ devices. Additionally, you can integrate CCD with a CI/CD service to ensure consistent delivery of all parts of the updated app and to automate deployment, reducing the amount of manual work.
Now in beta: break your Workflows into Stages, build and test in parallel, shard your tests, and get faster PR feedback.
== Try it yourself
🐻❄️ https://github.com/Kong/demo-scene/tree/main/mesh-on-arm
== Chapters
00:00 - cold opening
01:25 - intro
01:38 - Introducing Amazon Graviton
02:58 - Explaining Setup: EKS cluster overview
03:46 - Explaining Setup: eksctrl to provision EKS cluster
04:52 - Installing Kuma/Kong Mesh Control Plane
When we are executing an application with a significant number of processes, we cannot afford to stop the operation to review what is happening outside of production, for this reason, a tool that allows us to have greater observability and a level of detail is key in the management of our project.
This summer marks the 40th anniversary of one of the most beloved American films of all time, E.T.: The Extra Terrestrial. E.T. was by all accounts a smashing success to the tune of $800 Million at the box office and cemented Stephen Spielberg as one of the most talented young filmmakers in the world.